To pay a fine in Militsioner, you must hand over the required amount of rubles directly to the giant policeman when interacting with him or during an interrogation. If you do not have enough money on hand, you can earn rubles by selling scavenged items to the shopkeeper or clear the penalty entirely by correctly answering trivia questions during police questioning.
Fines are issued when you commit crimes such as trespassing in restricted areas, breaking apartment windows, or getting caught with stolen items. Leaving a fine unpaid causes the giant's emotional state to shift from Annoyed to Angry, eventually leading to arrest.
How the Fine System Works
In the Militsioner playtest build, the colossal officer tracks your infractions across town. Whenever you commit an illegal act, the game notifies you that you have incurred a financial penalty.
The exact fine amount varies depending on the severity of the crime and your dialogue choices during apprehension:
- Admitting Fault: When grabbed after a break-in, choosing to admit your actions rather than lying or playing dumb often prompts the officer to respect your honesty, resulting in a reduced fine (such as 58 to 80 rubles instead of higher baseline penalties).
- Severe Infractions: Direct break-ins and property damage without prior mitigating dialogue have resulted in recorded fines of 90, 100, or 195 rubles in playtest sessions.
- Escalation: If you fail to settle the balance, the officer's mood meter increases in annoyance. Once he turns Angry, he will aggressively search rooftops and alleyways to grab you and send you to jail.
Step-by-Step: How to Pay a Fine
Paying your fine requires collecting currency and submitting it directly to the giant policeman.
- Check Your Fine Amount: Look at your dialogue alerts or inspect the officer when he speaks to see your total debt (e.g., 90 or 100 rubles).
- Collect Necessary Rubles:
- Search apartments, dressers, and tables for loose piles of rubles.
- Pick up discarded items like empty bottles, kettles, and tools from streets or unlocked rooms.
- Visit the local shop run by the Captain. Sell your collected salvage to earn quick cash. The shopkeeper refreshes wares and cash opportunities every 12 hours.
- Approach the Policeman: Wait until the officer lowers his gaze to ground level, or allow him to initiate a talk prompt. You can also press the dialogue key (default Q) to initiate a conversation when near his hands or head.
- Deliver the Payment: When prompted with the fine reminder, select your rubles or dialogue option to pay.
- Receive Forgiveness: Upon receiving the money, the officer's status will reset with lines such as "You know me all too well" or "You are forgiven," wiping his Annoyed mood and closing the infraction report.
Recorded Fine Amounts and Resolutions
The following table reflects observed fine scenarios, costs, and resolution methods recorded across playtest gameplay:
| Crime / Scenario | Observed Fine | Resolution Method | Officer Reaction / Result |
|---|---|---|---|
| Apartment Trespassing (Admitted) | 58 Rubles | Handed over cash | Fine cleared; officer returned to calm state |
| House Break-In (Admitted) | 195 Rubles | Paid directly via dialogue | "You are forgiven"; Annoyed meter reset |
| Standard Property Damage / Break-in | 90–100 Rubles | Paid via rubles in inventory | Infraction cleared; avoided immediate arrest |
| Interrogation / Questioning | Any Active Fine | Answered world trivia correctly | "Leave without the fine"; debt excused completely |
How to Clear Fines Without Paying Rubles
You do not always have to spend rubles to resolve your legal troubles. In Militsioner, the colossal policeman occasionally subjects you to an interrogation test if he corners you.
When grabbed, the officer may offer to release you or excuse an outstanding fine if you answer a question about the town correctly:
- "When does the train arrive?" Answer: 13:00 (1:00 PM).
- "When does the smoking man usually wake up?" Answer: 18:00 (He sleeps through the day and stays active at night).
- "Is the smoking man always..." Answer: Scared! (He retreats and shuts his window when approached).
- "The law's heart is..." Answer: All Three (Broken, romantic, and sad).
- "What plays out of a cashier's radio?" Answer: A sweet tune.
Selecting the correct response triggers dialogue stating "Forgiving is actually so much fun," removing the fine requirement and setting you free without spending your saved money.
What to Do If You Cannot Afford the Fine
If you are caught empty-handed and cannot pay immediately, use these survival tactics:
- Retreat to Hideouts: Run into underground sewer tunnels or manhole safe houses. The officer cannot reach deep into these bunkers, giving his anger timer a chance to cool down.
- Pass Time on Benches: Sitting on public benches allows you to skip forward hours to reach nighttime or shift into the officer's scheduled day off, opening up new looting routes without immediate pressure.
- Convert Stolen Items: Use safe house equipment (such as the washing machine in the hideout) to convert marked stolen goods into legal personal inventory, preventing the officer from tagging you with additional contraband penalties.
Frequently Asked Questions (FAQ)
Can I run away instead of paying a fine?
Yes. You can flee into designated hideouts or sewer entrances where the giant policeman cannot grab you. However, the fine remains on your record, and his Annoyed meter will steadily rise until the next time he spots you.
Where can I sell items to get money for fines?
You can sell collected junk, empty bottles, and household items to the Captain at the local pawn-style shop. He purchases items directly from your inventory, and his stock updates every 12 hours.
Does going to jail wipe your fine?
Ending up in jail resets your daily progress and moves you to the next day with an updated interrogation from the officer. However, it often strips your loose inventory, so it is better to pay off low fines or clear them via trivia rather than surrendering.












