In the surreal sandbox of TALLBOYS' Militsioner, cigarettes serve as one of the most versatile utility items you can acquire. A pack of smokes is required to complete an exchange with an NPC known as The Smoker to receive a building entrance key, and it also functions as an emotional pacifier when the colossal Militsioner becomes agitated or nervous.

Whether you need to gain entry into locked apartments or soothe the giant officer before he initiates an arrest, understanding where to buy and how to trade cigarettes is vital for your escape.

Where to Find and Buy Cigarettes in Militsioner

In current playtest builds and game data, cigarettes are primarily acquired through purchase rather than randomly scavenging on the street.

The primary location to purchase cigarettes is the dedicated vending machine positioned right outside the Captain's pawn shop:

  1. Locate the Pawn Shop: Head toward the central commercial street where the Captain operates his pawn shop.
  2. Check the Vending Machine: Adjacent to the shop entrance, next to standard soda and snack dispensers, sits the cigarette vending machine.
  3. Pay the Price in Rubles: In recorded playtest footage and game logs, cigarettes cost between 150 and 300 rubles depending on the shop cycle or active build prices. The community item registry lists their baseline pawn resale value at 100 rubles (or 90 via big-item calculation).

To afford cigarettes early on, you will need to gather rubles quickly. You can collect empty glass bottles off the street to recycle at the pawn shop for 3 rubles each, pick up loose rubles scattered across citizen apartments, or sell bulky stolen furniture and electronics like chairs, tires, and televisions directly to the Captain.

Trading Cigarettes with The Smoker for the Entrance Key

The primary quest use for cigarettes is fulfilling the request of an NPC known simply as The Smoker. He resides on the upper floor of a large apartment complex/hotel situated near the center of the town map.

The Smoker's Daily Schedule

The Smoker does not operate on a standard daytime schedule:

  • Daytime: The Smoker sleeps during the day. If you approach his window or door while the sun is up, you will only hear loud snoring.
  • Evening (18:00): The Smoker wakes up at 18:00. You can fast-forward time to the evening by sitting and resting on any of the five benches placed throughout the town.

Delivering the Cigarettes

Once the clock hits 18:00, stand beneath his open window in the courtyard. The Smoker will call down: "Hey! Down there! Can I bum a cigarette? I desperately need a smoke, it was such a bad time to quit."

To hand over the cigarettes:

  1. Ensure the cigarette pack is equipped or stored in your active inventory bag.
  2. Aim your reticle at The Smoker at his window.
  3. Press E to open the gift interaction, scroll to highlight the cigarettes, and confirm the gift.
  4. If you startle him by climbing directly into his window before initiating dialogue, he will panic and hide. Keep your distance on the ground or landing when initiating the trade.

Upon receiving the pack, The Smoker drops the Key from the Entrance directly below his window.

What the Entrance Key Unlocks

Picking up this key unlocks the front entrance door directly beneath The Smoker's window. Once inside the building, you can access multiple distinct areas:

  • Apartment 23: Located on an upper floor, which contains the key to Apartment 33.
  • Apartment 33: Unlocked using the key found near Apartment 23.
  • Hidden Loot: Smashing through fragile floorboards inside the complex grants access to lower, otherwise barricaded flats where you can secure items like champagne, bottles, and fresh flowers to romance the station cashier or the giant.

Using Cigarettes on the Colossal Militsioner

Beyond unlocking buildings, cigarettes interact directly with the Militsioner's emotional state, commonly referred to as the Giant's Heart. The giant policeman cycles through multiple emotional phases depending on your compliance, crimes, and gifts.

  • Nervous: The giant enters a Nervous state when crimes occur without identified suspects. In-game prompts and developer design notes specify that "Nothing a cigarette won't fix" during this phase. Gifting him cigarettes soothes his paranoia and prevents his suspicion from spiraling.
  • Angry: If you break local laws repeatedly without paying your fines, the Militsioner turns Angry and reaches down to grab you. Community testing logs note that providing cigarettes can help calm his rage and reduce your overall penalty, giving you a window to retreat to sewer hideouts.
  • Panic: During severe stress states where the Militsioner risks triggering city-wide water level rises, he becomes desperate for a smoke. Offering a pack helps stave off environmental shifts.

To gift cigarettes to the giant, equip them, aim at his face or hand when he leans downward, and trigger the gift menu with E. Make sure you do not stand on loud materials like metal sheeting or dry leaves while he is actively listening, as sudden noise can prompt him to swat at you instead.

Militsioner Cigarettes & Key Item Comparison

ItemPurchase / SourceResale ValuePrimary Function
CigarettesVending machine by Pawn Shop (150–300 rubles)100 rublesTraded to The Smoker; calms Militsioner's Nervous and Angry moods
Key from the EntranceRewarded by The Smoker for cigarettesCannot be soldUnlocks the ground-floor door to The Smoker's apartment complex
Apartment 33 KeyFound on the floor near Apartment 23Cannot be soldUnlocks Apartment 33 inside The Smoker's building
ChampagneStored inside garages and upper apartment flats50 rublesGifted to the cashier or used to make the Militsioner sleepy during daytime
FlowersPicked in gardens or found inside apartment drops30 rublesUsed to improve cashier disposition or gift to the Militsioner

Frequently Asked Questions

Can you find free cigarettes in Militsioner without buying them?

In current demo and playtest builds, there are no confirmed static outdoor spawns for free loose cigarettes. Players consistently purchase them from the vending machine located outside the Captain's pawn shop using scavenged or stolen rubles.

Can you pickpocket cigarettes from the giant?

While players can pickpocket certain items (such as documents or keys) from the Militsioner while he sleeps or sits idle in the water, current gameplay records show players providing cigarettes to the giant to manage his mood rather than obtaining them from him.

What happens if you talk to The Smoker during the day?

During the daytime, The Smoker is sound asleep and will ignore you, emitting loud snoring sounds from his room. You must wait until 18:00 or skip time forward by resting on a public bench to interact with him.

Does the giant always accept cigarettes?

The giant's receptiveness depends on his active mood. While cigarettes are specifically targeted toward calming states like Nervous, Angry, or Panicked, he may prioritize food (such as apples, donuts, or meat) when he is marked as Sad or Depressed. Check the mood icon on the left side of your screen before offering an item.