The funicular ending in the Militsioner demo provides an escape route out of the nameless town and into the surrounding mountains. To trigger this ending, players must circumvent the Colossal Policeman's standing order barring them from the lift, secure access to the cable car via the station administration or underground contraband, and board the carriage before the Law can intervene.

In the playable demo developed by TALLBOYS and published by CRITICAL REFLEX, the giant officer constantly surveys the streets. Because the funicular driver is under strict instructions not to let the player board, reaching the cable car requires careful manipulation of NPC schedules and the Giant's emotional state.

Understanding the Funicular Escape Route

The town's funicular operates daily between 6:00 AM and 6:00 PM. Unlike the fixed-schedule suburban train, the funicular runs back and forth toward the high mountains during daylight hours.

Directly boarding the cable car during standard operations is blocked by official protocol. The operator on duty will refuse passage because the Colossal Policeman is watching the platform. To overcome this obstacle in the demo, players have two primary paths to obtain the necessary authorization:

  1. Infiltrating the station administration office on the second floor to earn or steal the official funicular maintenance key.
  2. Navigating the sewer system to purchase a maintenance key replica from the underground shopkeeper.

Securing the Mechanic Key Through the Station Boss

The most direct narrative path to the funicular ending involves applying for an open job at the station offices.

Step 1: Reach the Administration Office

Head to the second floor of the funicular station building. The door to the station boss is managed by an administrative secretary. Approach the secretary's desk to request an interview for the vacant mechanic position.

Step 2: The Job Interview and Errands

Enter the boss's office to begin the hiring process. The boss tests the player through a series of dialogue prompts and fetch requests:

  • The Interview: Choose compliant dialogue options when asked about following orders, positive traits, and prior criminal records.
  • The Refreshment Request: The boss will demand food and coffee. Head down to the vending machine on the first floor to purchase a cup of coffee for 30 rubles and retrieve a snack (such as a donut) to hand over.

Step 3: The Boss's Real Demand

Once the errands are complete, the boss reveals her genuine motive. She has no interest in hiring a genuine mechanic and instead shares a mutual desire to undermine the Colossal Policeman. She instructs the player to break the Giant emotionally, demanding that he be made depressed enough to cry and flood the town with tears.

Step 4: Breaking the Giant's Mood

To plunge the giant policeman into a depressed state, players must trigger negative emotional reactions:

  • Present him with an unruly stray cat found around the residential buildings, which scratches or runs away from him.
  • Reject his conversational wishes or ignore his daily requests when he is already vulnerable.
  • Insult him or repeatedly challenge his legal authority during direct dialogues.

Once his mood drops to a critical state, tears will begin pooling in the streets, signaling that the condition has been met.

MethodKey Location / CostRequirements
Administration RouteStation Boss Office (2nd Floor)Pass interview, provide 30-ruble coffee/donut, depress the Giant
Black Market RouteSewer Shop (Friend)500 rubles for the Funicular Maintenance Key Replica
Stealth / Night Break-inGlass Case in Station OfficeSneak in after hours or use ventilation shafts while the Giant sleeps

Boarding the Funicular and the Giant's Confrontation

Return to the station office once the Giant is visibly weeping. The boss will commend the disruption and make a staged distress call over the phone, falsely reporting that a criminal broke into the office and stole the maintenance key.

  1. Grab the Key: Take the mechanic's key from the unlocked wooden case on the wall.
  2. Sprint to the Platform: Run directly out to the funicular boarding dock before the town's security fully mobilizes.
  3. Unlock the Carriage: Use the maintenance key to bypass the locked turnstiles and enter the funicular car.

As the cable car begins its ascent toward the mountains, the Colossal Policeman notices your departure. In a grief-stricken confrontation, he reaches toward the car and expresses deep pain over your betrayal:

  • He laments that a lost lamb must always wander.
  • He offers a final bargain, pleading with you to step off at the next platform in exchange for a favorable report submitted to the court.
  • If you stay inside the cable car and ride it out of his reach, the camera pulls back, confirming the escape into the alpine ridge above the town.

Alternate Approaches: The Underground Shop and Stealth

For players who prefer not to complete the boss's errands, the demo provides alternative routes to trigger the cable car exit:

  • The Sewer Replica Key: In the underground canals, the player's contact (known as "Friend") operates a black-market store behind a riddle gate. He sells a counterfeit Funicular Maintenance Key Replica for 500 rubles. Amassing this money by looting coins, selling stolen items, and pawn transactions allows players to bypass the office questline entirely.
  • Manipulating the Giant's Sleep Schedule: Players can rest on public benches or in apartments to advance time. When the Giant falls asleep on the mountainside between shifts, his visual cone is removed, opening brief windows to pick locks or board unguarded sections without alerting station workers.

Post-Escape Progression in the Demo

Completing the funicular escape ends the current run. In accordance with the game's structural design, each subsequent run casts the player as a new unnamed parolee.

The Giant retains memory of previous flee attempts, growing wearier and adjusting his dialogue in future cycles. Players also retain unlocked passive town modifications purchased with Trust points—such as opening pathways to the canyon, reducing police fines, or calming the Giant's temper faster.

Frequently Asked Questions

Can you escape on the funicular without the maintenance key?

No. The operator will not permit unauthorized boarding while under the Giant's watch. You must acquire either the authentic mechanic's key from the station office or the replica key from the sewer shop for 500 rubles.

Does riding the funicular during a flood allow a secret escape?

Riding the cable car up the tower while the Giant floods the town does not trigger a secret bypass. As noted in player community testing, taking the carriage without the proper escape sequence simply cycles the car back down to the lower station.

What time does the funicular operate?

The funicular runs daily from 6:00 AM to 6:00 PM. Outside these hours, the station doors are locked, though players can sneak in using ventilation shafts or rooftop access points.