To escape in Militsioner, you must either board the departing transport—such as the daily 13:00 electric train or the funicular—or convince the colossal policeman to release you directly through dialogue. Success requires securing passage via stolen tickets, purchased keys, or manipulated social relationships while managing the giant officer's volatile emotional states.
Because Militsioner is an immersive sim developed by TALLBOYS and published by CRITICAL REFLEX, escaping offers multiple distinct solutions depending on whether you play through the train station playtest builds or the expanded funicular demo.
Catching the 13:00 Electric Train
In the original playtest scenarios, the primary path out of town is boarding the electric train that arrives daily at 13:00 (1:00 PM). Securing a seat requires obtaining a valid train ticket and surviving the officer's interception attempt when the train pulls into the station.
The Ticket Booth Smash-and-Grab
The most direct aggressive method involves breaking into the ticket counter:
- Locate a brick around town, such as near the construction areas or inside apartment hallways.
- Approach the ticket booth where the cashier sits.
- Throw the brick to shatter the booth window, which causes the cashier to panic and drops or exposes the ticket.
- Immediately grab the ticket and flee into a nearby sewer manhole or underground hideout before the giant grabs you.
- Wait out the alert until 12:55 or 13:00, then sprint onto the train platform the moment the doors open.
The Nighttime Burglary
If you prefer a stealthy approach without triggering an immediate daytime manhunt:
- Acquire a lockpick set, which can be found in residential rooms or purchased from underground contacts.
- Advance time to nighttime by resting on a public bench or hideout cot. While the giant sleeps, his visual cone is disabled, though he can still wake up if you make excessive noise.
- Pick the lock on the ticket booth rear entrance or back room.
- Take the authentic ticket from the counter. Be aware that leaving a fake ticket does not permanently fool the giant once day breaks and the cashier reports the break-in.
Manipulating the Cashier
The cashier harbors an unrequited infatuation with the colossal officer. You can exploit this dynamic:
- Search residential dressers and bathrooms to find a bottle of bold, strong perfume or fresh flowers.
- Present the gift to the cashier and tell her it is a romantic present from the giant policeman.
- This triggers a romantic reaction, altering her hostile dialogue and opening opportunities to receive or trade for a genuine one-way ticket.
When boarding the train at 13:00, the giant officer will attempt to block or grab the carriage, shouting in distress. As long as you stay inside the fortified train car until the doors close and the brakes release, the escape triggers successfully, prompting him to offer a reluctant compromise as you depart.
Escaping via the Funicular Route
In updated demo builds, the town's primary mechanical exit shifts to an elevated funicular system that operates between 6:00 AM and 6:00 PM. Access is strictly blocked by default under direct orders from the giant.
| Method | Required Items / Actions | Risks & Trade-Offs |
|---|---|---|
| Black Market Key | Funicular Maintenance Key Replica (purchased with rubles in the abyss sewer store) | Requires extensive looting and selling items to amass enough currency |
| Mechanic Job Application | Complete 3-stage interview with Station Boss (answers, donut/coffee delivery) | Boss demands you break the giant's spirit by making him depressed |
| Remote Gate Infiltration | Lockpick or smash into the administration office; enter code 5253 | Triggers security alarms that alert the giant immediately |
The most reliable path through the funicular is acquiring the maintenance key replica from the underground merchant located in the deep sewer abyss. Once purchased, you can sprint to the funicular track platform, unlock the control cabin, and engage the tram before the officer can dismantle the mechanism.
Romancing the Colossal Policeman (The Date Route)
Militsioner features a peaceful escape route that bypasses trains and fences entirely: taking the giant officer on a date and convincing him to let you walk away.
- Trigger the Date Proposal: Approach the giant on his day off, or when his trust meter has been elevated through compliant answers and previous small favors. Select the dialogue prompt to ask him on a date.
- Accept the Proof Condition: The officer will suspect you are mocking him and require proof of your sincerity by demanding three flowers of your choice.
- Scavenge Three Flowers: Search residential balconies, upper apartment vases, and rooftop gardens to collect three separate flowers.
- Deliver the Flowers: Present the flowers to him one by one. Each gift chips away at his stern exterior, revealing his romantic inclinations.
- Navigate the Vulnerable Dialogue: After the third flower, he opens up about feeling torn between being a living human being and an instrument of the law. Respond empathetically to his moral crisis rather than mocking or insulting him.
- Receive Your Pardon: Moved by the exchange, the policeman grants a one-time release, agreeing not to stand in your path as you walk out of the town limits.
Managing the Giant's Emotions and Floods
Surviving long enough to execute any escape plan requires keeping the giant's reactive mood system from destroying the environment.
Depression and Town Flooding
If the giant's sadness is ignored or intentionally deepened, he enters a depressed state and begins weeping. His colossal tears quickly submerge the lower streets, blocking alleyways, drowning basements, and making low-altitude routes lethal.
- To lower floodwaters, cheer him up immediately by gifting comfort food: apples, croissants, donuts, or fresh coffee.
- Alternatively, swim through submerged tunnels to turn drainage valves that relieve localized water pressure.
Managing Anger and Fines
Breaking windows, trespassing into restricted areas, or getting caught pickpocketing raises his annoyance to anger.
- When angry, his massive hands actively smash cover structures and reach into alleys.
- If apprehended, you can often negotiate or pay fines (ranging from roughly 50 to 200 rubles) rather than facing immediate imprisonment.
- Hiding in underground sewer bunkers drops his alert level over time, allowing you to convert stolen goods to legal status or rest until his patrol shift ends.
Frequently Asked Questions
What time does the escape train arrive in Militsioner?
In the train station scenarios, the electric train arrives daily at 13:00 (1:00 PM). The funicular in newer demo builds runs during daytime operating hours between 6:00 AM and 6:00 PM.
How do you get lockpicks to break into buildings?
Lockpicks can be found hidden inside residential apartments, looted from workshop toolkits, or bought directly from the underground sewer merchant using rubles obtained by selling scavenged items at the pawn shop.
What happens if the giant catches you escaping on the train?
If you are already inside the train car when the giant reaches for you, he will attempt to grab or stop the vehicle while pleading for your return. If the car doors successfully seal, the train breaks away, completing the run and unlocking end-of-run upgrades for subsequent attempts.
Can you escape without committing any crimes?
Yes. You can complete the date route by collecting non-stolen flowers, engaging in honest dialogue, and appealing to his emotions on his day off. This convinces him to grant you a legal, peaceful release without boarding the train or damaging town property.












